Abilities
Non-Magecraft
Martial Arts: Antonio has a large amount of knowledge of certain martial arts. In particular he knows how to do Judo, Aikido, and a very small amount of Karate. Rather than throwing punches, he would much rather throw his opponent to the ground before shooting them.
Marksmanship: He is adept with most guns available on the market. He carries around a concealed revolver on his person at all times, however he owns numerous different guns in his home.
Fencing: An old hobby from his high school days. He is able to perform armed combat based around fencing with an adequately long and similarly weighted object to a foil rapier.
Magecraft
Water Manipulation: Due to his elemental affinity being water, he has trained to be able to manipulate water in different ways as long as he has visual access to it. He is so adept at this that he can even take moisture from the air and condense it into actual water. He can create many shapes, objects, and other items with water he can use in various ways.
Blood Magic: A trait passed down through his magic crest, it is the ability to supplement one's magic circuits with the blood of others. As long as the blood comes from a person or creature with a magical origin, he is able to use it as a way to cast magecraft. Often he takes the blood of those he has killed for his job, and uses it for this purpose creating a convinient cycle.
Illness Inducement: Another spell passed down through his crest. This is a fairly simple result for a very complex spell. He is able to induce illness on a person, although it is extremely limited. He is only able to induce a stomach ailment, and it is not a legitimate illness. What he does is he rapidly increases the water content within the organ, and it caused the person to throw up. It works well as a distraction if he needs to escape, but it also serves the purpose of incapacitating a target. However, this does take a lot of concentration to perform, and the spell can easily break if he is distracted.